Persistent sphere
Simple sphere that changes color on click. The color is synced between participants. This is an example of a
persistent entity defined in the html.
Spawned persistent spheres
Similar to the above example but with spawned spheres. The spheres are kept in the room if there is at least one
participant remaining in the room. The persistence is done peer to peer. All spheres are lost if all
participants leave the room.
Multi StreamsExample of using texture video with WebRTC from multiple local streams
ShooterPress spacebar to shoot. Example for spawning networked entities at runtime.